The Battle of Windle's Tower 3
(Note: Lakait is both the player code name and the name of the Wood Elf General while Rattling the Mad is The code name of the Skaven player and Warlord Scratcheye is the name of the Skaven General)
Turn 3
Turn three is where things started to really heat up between these two combatants
General Lakait
The Wood Elf Spellsinger Worked her magic on the General’s Eternal Guard unit Rolling a double 6 guaranteeing a successful casting but took a wound and lost a spell due to the fickle nature of magic in this edition.
Lakait- ‘It's important to note that both spells can be cast on units that are engaged in combat. I cast fear on the Noble's unit again. It didn't do any good, since the Storm vermin were able to pass their fear check. And I cast Ariel's Blessing on the general's unit. I got a critical success and lost this spell for the rest of the game. I'd taken a magic item that allowed me to re-roll on the miscast table, but I found that I would have preferred one that allowed me to ignore a single miscast. This is what I thought I was getting at first.'
The Large unit of Eternal Guard (Lead by the Army General) Charged the Unit of Skink Slaves and blew them off the table.
Lakait- ‘After having defeated the Hell Pit, I decided that I might as well engage the Slaves (I hate slaves) since they were the best target I had. I wanted to get into the backfield and attack his general's unit from behind. I was hoping to act as reinforcements for my Noble's unit. This opened up my general's unit to all kinds of missle weapon attacks from the Rattling Gun, the Mortar, the Jezzails, and the Warlock. My unit was ultimately wiped out by missle fire more than anything else. I did have to make a panic check at one point. However, since my Wood Elf Highborn made the unit stubborn, it was unmodified.’
The second Unit of Eternal Guard now weakened was attacked by the undamaged Storm Vermin Unit of Scratch Eye himself! The Fight went against the poor Elves who were all but wiped out. (The Elf Noble survived but was left to face the onslaught alone.)
The Glade Guard Managed to Rally with the intention of taking the tower back!
Warlord Scratcheye
Both Units of Slaves were pretty much gone at this point. The first unit continued to flee while the second (Skink) unit was wiped out. They did manage to inflict some minor damage to the eternal guard and left them in a vulnerable position for the next Skaven turn!
The Clanrats held the tower
Lakait- ‘Yeah, but no one was assaulting it either. They were just twiddling their thumbs and ripping up my banner that added one to my move.’
The General’s Storm Vermin Unit killed the Wood Elf Noble
Lakait- ‘I tried to challenge the general, but he refused. All of that written elsewhere. So, yeah, I died’
Both The Warlock Engineer and the Jezzail team fired on the , now vulnerable Eternal Guard unit both scored a massive amount of hits but when the smoke cleared the unit still held!
Lakait- ‘So, Ariel's Blessing is the only reason that my general's unit managed to survive the rain of missile weapons that came forth to give them a shady spot to stand on the battlefield.’
The Ratling Gun moved to a better position for next turn.
Ratling the Mad- ‘It moved away from the Highborn’s unit to avoid being charged, I recall because next turn it couldn’t shoot because of the facing I put it in, my not paying attention to that because in the old rules it had a much wider arc of vision’
The Poison Wind Morter misfired and jammed for a turn thus no shots were fired.
Things were starting to look up for the Skaven!
Turn 4
Turn four was about position or reposition
General Lakait
The Spellsinger moved towards the glade guard to support their upcoming attempt to take back the tower.
The last Eternal Guard unit did a reform to get into position to charge the Storm Vermin. While doing this they took even more fire and it nearly cost the entire unit but they held against the odds.
The Glade Guard moved towards the tower and prepared to assault next turn.
Warlord Scratcheye
The Clanrats continued to hold the tower and prepared for the the onslaught of the displaced Wood Elves.
The General’s Storm Vermin also reformed to face the remains of the Eternal Guard.
The Jezzail team continued to fire at the Eternal Guard Unit killing several more.
The Ratling Gun did not fire as the angle of the attack was off to fire at the only in range target.
The Warlock Engineer attempted to Warp lightning the Eternal Guard unit again but this time it was dispelled.
Going into turn 5 it looked like the Skaven had it in the bag.
Turn 5
This ended up being the final turn. And here is why…
Charge declared by the remnants of the Eternal guard into the Scratcheye’s Storm vermin Unit. This unit of Eternal Guard used a Banner that made the unit cause Terror. Scratcheye declared a hold reaction. All Eyes were on this roll. The Dice came up 11! The Skaven were forced to flee. The distance was rolled and it came up 4” +1 “for Skaven and this equaled a 5 “flee. Unfortunately The Eternal guard were only 3 “away from the Skaven and rolled 10 on the Charge distance giving them 15” of movement allowing them to run down the terrified Storm Vermin.
Why did this end the game? Remember This was the Blood and Glory scenario and that Lakait started with 5 Banner points and Ratling the Mad had 4. Lakait lost 2 during the earlier in the game when her Glade Guard were defeated and fled the tower and another when the smaller unit of Eternal Guard was destroyed. This made it 4v3 (in Ratling’s favor) at the top of turn 5. When his general’s Unit was destroyed he lost 3 banner points immediately making it 1v3 (in Lakait’s favor) AND dropped the skaven army below the minimum 2 Banner points to stay in the game thus giving the victory to the Wood Elves!
Lakait- ‘It's important to note that this happened because Robby failed his terror check. That's the only reason I won here. I had three points in my general's unit and he had three points in his. This was the clash that would decide the game.’
Ratling the Mad had this to say in a later conversation:
‘I’d say my biggest mistake was not looking up what regeneration does, and just going on my obviously faulty recollection of how these things work (you try to save some time). Things went differently than I expected, the Hell Pit got thoroughly trounced, but both weapon teams and my Warlock Engineer actually survived. Apparently I was also wrong in some other assumptions that I made, like that her General was her spell caster (it wasn’t), and that My General’s unit (12 strong, modified Ld 7) could take 3 elves (Terror Causing Elves, Galadriel took the One Ring and came after me.) It’s hard to pick an MVP here, but I’ll have to go with my Poison Wind Mortar. It may have only gotten one good shot, but man was it effective.’
The End...
I Hope you have enjoyed this Battle Report. Please let me know what you think.
R.G.H
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