Tuesday, September 23, 2014

Attack Wing Tournament 9-14-2014



Hello All,

Last Sunday was the third in a three part event I ran at Comics and Games Fairfax. If you have been here in the last few months you will have noticed all the Attack Wing posts. This has quickly become my favorite game (Mostly because the wife likes it.) It's simple set up and breakdown make it really work for me.  The game mechanics are solid and Wizkids have managed to put their own flavor on essentially the same game as X wing by Fantasy Flight Games.

The Event (all three parts) as a hole went well with only a few hiccups along the way. (The Wizkids system breaking down, Internet troubles, Clerical errors, and late starts)I ended up with 15 different players averaging 6 per OP (Organized Play) session.  

Here are some pictures from the last OP session. (No Order)




Borg on Borg action!




Guest Photographer in the house




The Prize

Next time- A Hobby update (First post on a new project for Warhammer Fantasy)

Till then- Later

RGH

Tuesday, September 9, 2014

The collective OP 3 FAQ for the locals

 
Hello All,
 
I wrote the following for my local event this Sunday and it addresses unanswered questions about this months Tournament event.
 
Collective Part 3= (Until I get a better answer)

*Note: The Below Applies to the Attack Wing Event on September 14th 2014 at Comics and Games Fairfax. This is a list of questions about the OP 3 event that have not been answered on the official FAQ at the time of this writing. The objective of this document is to be consistent and not ruin anyone’s fun.

1a) If a card like Muon Feedback Wave is the reason a Borg token is destroyed would the player using that ability get credit for the destruction?

YES: This is because the root of the damage that is caused by the effect comes from the player that used the Muon Feedback Wave (or similar effect), thus they should get the credit.

1b) If yes to question 1, what happens if both players have Muon tokens on the Borg token and it is destroyed, which player gets credit for the kill?

Damage to the BCT/BST should be applied in the same order that the Upgrades were used(. Whoever scored the “Killing Blow” gets the credit.

For example, let’s assume that Player 1 has initiative and both players placed a Muon token on the BST. The BST moves 4 straight, so it takes 3 points of damage for each token every time it moves. If this damage is responsible for destroying the BST, then determine which point was the “Killing Blow”. The first three points go to Player 1 and the next three count for Player 2. If the BST only needed 1, 2, or 3 points to blow up, then Player 1 gets the credit for the BST’s destruction. If it needed 4, 5, or 6 points, Player 2 gets the credit.

Should the ship that dropped the Muon token (or some similar lasting effect) be destroyed before the BCT/BST, then the effect is still in place and the Player who instigated the effect gets the credit, should it be responsible for the destruction of the BCT/BST.  

1c) If a card like Feedback Pulse is the reason a Borg token is destroyed would the player using that ability get credit for the destruction?

YES: The player who used the Feedback Pulse would get credit for the kill. The Root of the effect is caused by the use of the Feedback Pulse. The BCT takes damage because the player used an upgrade. The rules do not specify that it must be an attack that destroys the BCT only who makes the destruction happen.

2) What is the initiative Tiebreaker for the BCT/BST? Do they go before or after players?

The BCT and BST are considered Borg faction for Initiative. The BCT is Captain 10 and the BST is Captain 1. On a tie roll off per the BRB with the non-involved player rolling for the BCT or BST. If a three way tie (both players have Borg ships with captain 10 or 1) occurs, then the TO will roll for the BCT or BST. The results stand for the rest of the game.

3) Does the BCT count as a Captain for the purposes of GenKhan's ability? (i.e., raising his Captain Skill to 10)

YES: “Treat the BCT as if it has a skill of 10” – OP3 Document

4a) Can the BCT/BST be affected by effects that dictate or limit its movement (ex. BTBT (Borg Tractor Beam Token), EDT (Energy Dampening Token), Faked Messages)?

The BCT can be affected by these Upgrades as long as it is not forced to exceed its max move of 3, forced to move in a direction that does NOT contain other ships, or forced to bank or turn. Otherwise it fails.

The BST is not affected as it must move exactly 4 every turn until time expires, it is destroyed, or leaves the board.

4b) If so, how do they affect what direction the BCT moves (more relevant for the latter two above) ?

Per the OP3 rules, the BCT/BST can only move in straight lines. The BCT moves 1, 2, or 3 either N, S, E, or W. The BST moves 4 straight toward the furthest board edge from its starting point.

5) Do "Cannot Attack This Round" effects (like Projected Stasis Field) apply as normal to the BCT/BST?

I see no reason why Projected Stasis Field can’t be used on the BST, BCT, or an opponent’s ship. Other cases may need to be review in specific. Please address any concerns to the TO prior to the start of play.

6) How do you determine directions based on the statement "The BCT must always move in the direction of an enemy ship..." ? Should the rules from OP1 be used? The OP 1 rules are not repeated in OP 3.

OP1 rules were to help the BCT move in a logical (to the event) way. In OP3, one of the players controls the BCT and can move it 1, 2, or 3 in one of four directions N, S, E, or W. As long as the BCT’s end point is closer to at least 1 ship than it’s starting location(to the same ship), then it is a valid move.

7) If a Borg Tac Cube bumps a BCT does it still get actions? (since the BCT doesn't have a hull value >= 6)

This question was poorly written, so the question itself is subject to interpretation. Two separate versions of the question have been re-written below to allow for clarification. The answers below assume that this question was probably inspired by the instructions for what happens when the BCT overlaps another ship during the BCT’s activation. Please note that, in those instructions, the criterion is whether or not the overlapped ship has a Hull value of greater than (NOT greater than or equal to) seven (7), not six (6).

7a) If a Borg Tactical Cube (as part of a player’s fleet) bumps the BCT, does [the BCT] still get actions?

NO: The rule only applies if the BCT bumps another ship during the BCT’s movement.
*Besides the BCT gets no actions anyway
J *

7b) If a Borg Tactical Cube (as part of a player’s fleet) bumps the BCT, does [the player’s cube] still get actions?

NO: The rule only applies if the BCT bumps another ship during the BCT’s movement. If a player is controlling a tactical cube and runs into the BCT, then the player loses his actions that round for having maneuvered into an ship, unless he has an Upgrade that allows him to ignore that affect (e.g., Federation: Ilia).

======================

All of the above questions were taken from the following site:


This forum thread is maintained by Chris Guild one of the game’s designers and is considered the “official” FAQ for attack wing. All of the questions are specific to Sunday’s event and have not been addressed (yet) by him.

Friday, September 5, 2014

Attack Wing September 14th 2014



Attack Wing The Collective Storyline OP Month 3 - The Battle of Sector 001




When: Sunday, Sep 14, 2014



Where: Comics & Gaming Fairfax, Main Street, Fairfax, VA



Description: Sign Up: Noon-12:50pm Event Starts at: 1:00pm Entry Fee $20 (this includes the month 3 booster required) (only $15 for Comics & Gaming store members)



**Only 10 spots available, save your spot by registering at http://wizkidseventsystem.com/event.php?EVENT_ID=84782 **



Format: Sealed/Constructed format using the “The Battle of Sector 001” special rules and the standard Squad Building Rules (on Pg. 21 of the Full Rules of Play).



Details: The starting Fleet Build is 90 SP. Players will receive 1 random Booster Pack and must add 30 SP from this Booster Pack (including the ship and/or any Captain or Upgrade Cards) to their 90 SP Fleet Build bringing the Total Fleet Build to 120 SP. Stores will determine requirements for participation in this month's OP program. This may include purchase of Attack Wing product or entry fees where local laws allow.



Special: Resources from previous Events are allowed but Admiral’s Orders are not allowed for this event.






* The Wait is over- you finally get to destroy the Borg ship this time*

NOVA Open 2014

http://roadtonova.blogspot.com/2014/09/wow-its-hard-to-believe-its-over-but_27.html


Hello All,

The NOVA Open for this year is over. Already looking forward to 2015. It was a knock out!

I wrote a pretty long post about it on the Road to NOVA blog.

See it here

Enjoy!

RGH