Showing posts with label General gaming. Show all posts
Showing posts with label General gaming. Show all posts

Monday, January 1, 2018

Happy New Year 2018!



Hello All,

Lets hope 2018 is a better year than all before it!

I have been away for a while and would like to say that I will be back in force this year, but one of the things I am trying to do for 2018 is not over-extend myself when it comes to what I can and cannot do. My life has gotten very busy over the last few years (those that know me know what I am talking about.) 

That said it should be pretty easy to beat 2017's 6 posts for the year. Hell I am already 1/6 of the way there. :)  I preparation of the new year I have also updated my Blog image. I hope you like it.

For those that are newer to this spot here are the previous Blog images I have used. I had a lot of fun putting them together.

The original from 2010. I used it until early 2013 when I decided to change it. 

The first time I changes it I made this picture. My inspiration was the
NOVA Open's Narrative theme that year Invasion DC.

The update for 2014. Inspired by a model used in NOVA Open's Charity raffle.

The 2015 Update. Inspired by a really weird day.

2016 Update. Yes that is the dead Blood Angel from the Space Hulk. The background is a
spacescape I painted for a different project, but thought it would look good here as well.
2017- This was my first attempt using AOS as the theme.

The current image. very different from my normal work and a
lot simpler. but it has a certain charm that I like. 

Well here is to a great year and hopefully a crap ton of content. I have a lot of projects that have been on hold for most of the last year and this might be the year I get to some of them.  Here is hoping anyway...

Till next time

RGH



Monday, March 28, 2016

Simple Pools 3/28/16



Hello All,

March has been a busy month. I find myself a year older and I hope a little wiser. I apologize for not have anything new lately. Fear not I am still working on the G.B.S, but I have not made enough progress on it to justify a post.

Instead I have decided to put up another project I have been working on as a prototype for NOVA Open LLC. Some simple water features I made with Sand,Glue and some old CDs. I used Woodland scenic realistic water and various paints to complete the project. You could use the same process with MDF board or Plastic.

Arctic Theme  (frozen pool)
Marshy Pond
Toxic Pool

Step 1

Get some old CDs. I selected some outdated backups I found in a moving box from 2005. They are pretty much worthless so I figured what the heck. You could also use old Music CDs or Video games that you really hate.


Step 2

The first thing you want to do is cover the hole in the center of the CD. I used paper since it was thin. After gluing a small bit in place  to cover the hole I saturated it with super glue and accelerator to seal it up and prevent the realistic water from soaking through.

Step 3

Next take some glue and water and pour it into a disposable plastic cup. 50/50 mix should work. Now add sand to the mix. keep adding till the mix no longer looks slimy stir often. It should look like a thick paste. add water/glue if it looks too thick.  I cannot really explain the exact amounts. It is a trial and error thing. :)

Step 4

Now that the CD is Prepped and the sand mix is ready. scoop some out around the edge of the CD. You can make it as thick or thin as you like. The important thing is make sure the ring goes all the way around the CD without gaps.  You can also add some to the interior if you want more texture showing through or you want some of the sand poking out of the water. When you are satisfied leave it to dry. 24 hours or so should be OK, but I have seen it take 36 to 48 for a really big piece.



Step 5

Painting. Most of mine were done with an Airbrush but you could just as easily use a normal brush.
I base coated each disk in black then a coat of the basic color for each theme.

Basic Black
   

Brown for Marsh and Toxic pool

Grey for arctic 
After the basic color was painted on I used the airbrush to color up the open spaces. I went for contrast and I wanted to pick colors that emphasized the theme. First I hit each open space with a light grey. Then I washed each one with a vibrant color to help them show through at the end.Yellow greens for the toxic. Darker greens for the pond and blue for the arctic. 

light grey base


Blue Glaze for Arctic 

Florescent Green for Toxic

Green Glaze for the Marsh pond
Once this dried I used good old dry brushing the sanded parts to bring out the details. I went 4 shades lighter than the base color for each. I figure if you want to make one you should look to your normal basing style and just match it up.





Step 6

Water effect. There are plenty of great videos on You-tube for using realistic water and if you are unsure how I suggest checking them out before start.  I  simply poured some realistic water into the base of each pool and allowed it to dry for 24 hours. This layer is really thin and should only coat the bottom of the pool. Next I poured some realistic water into a plastic cup then added a few drops of Acrylic based color to the Toxic Pool and the Marsh pond then poured it into the pool over the first layer. Doing this helps the underlying details show through when all is said and done.



For the arctic pool I followed the first step but when it came time to pour the second layer I poured it clean then added three drops of a mix of White weathering powder and distilled water. Using a toothpick I swirled it around into an interesting pattern then let it solidify. The end result gives the impression of frozen water.

See the patterns
Lastly a third and final layer of clear realistic water was added to all three to smooth out any remaining ridges and add depth.

Once Dry they looked like this.

Marshy Pool

Toxic Waste Pool

Frozen Pool
From here they can be flocked as desired to match your table and terrain collection.

Well that's all the time I have for now.

Later

RGH









Sunday, January 3, 2016

Age of Sigmar- The Battle of Dark Glory

Hello All,

The following is a combined article (Facebook and an email with a friend) All are my words but you may have seen some of it before.Warning- Picture Heavy!

Happy New Year!

After months of "no fun" I finally got a chance to get a game in on January 1. My son (Rob) came up with his half sister (lets call her Charlie) so she could try out the game. She is interested in the beastmen army. We played beastmen & Skaven vs. My Empire army. 
Armies were constructed using the Warscroll builder system system at 1500 points a side. 750 Beastmen and 750 Skaven vs. 1500 Empire. I build both forces and decided to match building concepts as much as possible with little to no missile weapons. 
Ready to be served


Skaven

The beast heard

Note the Minotaur Giant in the back 

Exceptions: 
  • I had a Volley Gun and a rocket battery with a unit of 10 militia (they now come with guns.) They had a lightning Cannon, 2 Ratling gun teams and a unit of 20 slaves with slings.
  • I had 2 units of 10 Empire knights + 2 units of Great swords (10 and 5.) They had a Giant, 10 Beastagors, and 10 Storm Vermin 
  • I had an empire General, A Battle Wizard, and a Warrior priest. They had Warlord Queek, a Great Bray Shaman, and a beast lord


The game lasted many hours since the forces were larger than any I have played previously and we were teaching a new player the system. Combined there were 176 models in play (there were a total of 29 War scrolls used)
================== Pictures=====================

Forces


Giant
Warhounds 1

Warhounds 2

Beastagors

Gors

Ungors

Great Bray Shaman

Beast lord

Warp Lightning cannon

Ratling Gun crews

Queek Headtaker





From the front left to right- Row 1- Wizard, Warrior Priest, General, Knights Panther, Knights of Morr
Row 2- Rocket battery, Volly Gun + crew
Row 3- Empire Swordsmen, Empire Greatswords 1
Row 4- Empire Militia, Empire Halberds, Empire Great swords 2
1500 points on the Warscroll builder scale
The Battlefield

I chose the Urban F.A.T mat that I recently acquired as the base of the table. I thin filled it with an interesting selection of burned out buildings and debris in a logical fashion




The Wizards Tower

Top Left is a government building center is a burned out Inn complete with burned out stable 

Deployment

Since I set up the board and built the armies I allowed my guests to choose deployment zones and what side they wanted to start on. 
Early empire deployment (note the dice used to mark the limit of the deployment zone) 

Artillery deployment

Early Skaven and beast deployment

Beastagors hit the board

Lightning cannon in the ruins for protection

Slaves deployed

Empire ready!

Skaven/Beast ready!

Fight!

The Battle

The Battle did not go well for the Empire. By round 5 I only had a handful of troops left and faced a still sizable force of Beastagors, Warhounds, Skaven slaves, A Giant, and a Jabberslythe (Proxy Extreme Carnivean from Warmachine) along with Warlord Queek and a Beastlord! I nobly surrendered the field at that point (Actually the pizza arrived so we called the game at the end of round 5)

Empire Round 1 Moving forward

The forces of Darkness stand ready

There sure are a lot of them...

End of Empire round 1 
Since there was little more to do than move it went quick

Darkness turn 1- Movement

The slaves take up residence in the ruined Inn (Dubbed "Heartbreak hotel") 

There they are. Get um!

Panther Knights waiting for the right moment to strike

Clan rats advance through the Inn yard

The other Clan rats go through the woods

The Giant advances

Rob just blew up one of his own ratling guns! (d3 mortal wounds)

Knights of Morr Charge the Giant along with the Militia

The Knights do not fair well

See what I mean

Queek comes around the heartbreak hotel

not looking good for the militia (all alone and all)

Clan rats take the center of town

The Militia is in a bad way

Poor Knights of Morr

The Knights Panther will avenge them!!!

Kill those dirty rats!

This could get ugly

The two remaining swordsmen support the knights panther 

Same fight different angle

The empire greatswords look on in horror as Queek joins the battle against the Knights Panther

I said KILL THOSE DIRTY RATS!!!

Summoned Jabberslythe in the backfield!

Now that's what I am talking about!

The Knights are being chewed through

Storm vermin take a shortcut

Darkness holds the center

The remaining Gors attack the Empire General 

Jabberslythe attacks rocket battery

A "Slobberknocker"!

Same fight different angle

At least we are killing the Warhounds!

The loan Empire swordsman in an attempt to sell his life for top dollar attacks the beast lord  directly 
(and manages to wound him!)

After getting chewed on by the remaining Ratling gun, remnants of the second Greatsword  unit charge into the fray for a shot at glory (and redemption)

Volly gun moves forward to shoot Queek in the face! unfortunately they misfire and jam the gun. 
Most of the Halberds are dead

What the center of the battlefield looked like at the end of the game. 
Not much left (for the empire at least!)

Jabberslythe finishing off the rocket battery crew at game's end

 =================Pictures End==================

As the armies were built to teach the system rather than optimize units so I am pleased with the outcome.
What I learned- The Empire needs shooting. Their troops are not good enough to go toe to toe with equivalents in other armies. You really have to wear them down before they lock up.
What Rob learned- Queek is a beast in combat (that happens when you kill 5 empire Knights in 2 rounds) and if he has another hard hitter like the beastlord by his side they can mop up quite a bit. Rob also learned that though it is harder to do, Skaven can still blow themselves up with their war machines (just as the second ratling gun team)
What Charlie learned- Monsters kick butt! Her Giant completely destroyed a 7 (were 10 but 3 were killed by the warp lightning cannon) man Imperial Knight regiment in one round on the turn they charged! She also figured out that summoning a Jabberslythe in my back field was a great way to disrupt my artillery bombardments!
It was a solid Victory for the forces of Darkness and a good day to die for the forces of light.
RGH