Wednesday, September 29, 2010

Necromunda Battle Report (Test)

Here it is ...

My first attempt at a video battle report.

It is a little rough and I need to learn my software a little better but I think it has promise.

BTW: The report ends in the middle of turn 2. (The Battery died)

The game only lasted until mid turn 3 when The Orlocks bottled out leaving the Goliath's Victorious!!!!

I want commentary on this one and any advice would be welcome.

I already know the sound changes from the first segment to the second :)


Tuesday, September 28, 2010

Necromunda Thursdays

Part 3 Scenery

I have been working on several Scenery projects for Necromunda for a while now. The Series is an excellent excuse to finish them.

I have 3 basic setups in mind.

The waste lands- Mostly craters and rocks/Rubble

Some of the craters and rocks...

The Factory- The original Necromunda card buildings + a few extras I have that fit the theme.

The Abandoned dome- Ruined buildings and debris

Fun is to come.


Monday, September 27, 2010


Dark Eldar that look cool!!!

I wounder what the catch is???

Looks like the 7th ed Dark Elves will be making a showing in the 40K Universe.


Friday, September 24, 2010

News from Forge world (Newsletter #250)

From the Forge world News letter #250

'Warhammer Forge Exclusively Unveiled at Games Day UK Veteran games developer Rick Priestley and Forge World sculptor Mark Bedford have spent the past few months masterminding a brand new project, a long-awaited foray into resin products and detailed expansions for Warhammer, The Game of Fantasy Battles.

Warhammer Forge unveil a veritable horde of work-in-progress resin kits as well as early layout copies of the first in a series of lavish expansion books for the very first time at Games Day UK.
You’ll be able to see the staggering range of resin models that have been created over the past year, and Mark Bedford and his intrepid in-house sculptors Keith Robertson and Steve Whitehead will be available all day to answer any and all questions you have. These intricately detailed models are some of the finest yet produced in resin, adding an incredible depth and breadth to the existing Warhammer range.

Rick Priestley will be on hand to explain his future plans, and Book Production Manager Paul Rudge and Graphic Artist Sam Lamont will be displaying a dizzying array of their incredible work-in-progress example pages from the first Warhammer Forge book, and some phenomenal artwork from Games Workshop artistic stalwart Adrian Smith, as well as everything from single page vignettes to concept sketches and full-colour cover art.

From the Forge world News letter #250

It looks like the resin Warhammer line will be getting a boost!!!!!


Sunday, September 19, 2010

UPDATES (Long Post)

Hello All,

Here are a few Updates!!!

The Necromunda Thursdays is a go! We get the tables on Thursday nights at the FairOaks Games workshop. I have not been able to get into contact with the fellow that started the idea. but I intend to press on. So here we go...

The games will use the standard Gangs: (subject to change)

(Information is from Wikipedia and used without permission)


House Cawdor is the stronghold of the Cult of Redemption. For this reason all of the gangers wear masks in public to hide their faces from the 'infidels' of the other houses. They are known to hunt mutants and heretics to the point of fanaticism (part of the redemptionist influence) which bring them into conflict with gangs who would utilize them.


Other hivers are justifiably suspicious of House Delaque, who specialise in spying and assassination. The gangers often wear large trench coats, with large internal pockets for concealing weapons and other large items. Most are bald and extremely pale. Many wear visors, goggles or have light filters implanted into their eyes, a sensitivity to light being a common Delaque weakness. Delaque territory is even more dimly lit than the rest of the hive, fitting for a people who are shrouded in mystery.


Strikingly different from the other houses, the Escher population is almost entirely made up of women. The few men that are there are shrivelled and imbecilic and play no part in the normal affairs of the Escher. Men are held in contempt and pitied by the Escher, especially those of House Goliath who are seen as simple, brutish and unsophisticated.


Size and physical strength are everything in House Goliath. Their territory is situated in some of the harshest areas of the Hive City of Solitude. Their gangers favour mohawks, piercings, thick chains and spiked metal bracers as well as heavy coats that protect them from rain water.


Also known as the House of Iron, these hivers mine ferrous slag pits deep in the hive. Orlock gangers often wear sleeveless jackets and headbands. Recent events have brought them into direct opposition with the Delaques, involving the sabotage of Delaque facilities and an assassination of Lord Hagan Orlock.

Van Saar

The Van Saar are known for the extremely high quality of its technical produce. Spear Soldiers, or often referred to as Ga-8 in the Spire will pay handsomely for Van Saar goods, making them the wealthiest of the houses. The Van Saar are marked out by their tight fitting body-gloves which help to sustain them in the harsh hive environment. Older Van Saar are often seen sporting a neatly trimmed beard. The Imperial Punishers often recruit regiments from the Van Saar.

Other Gangs are allowed but must be approved before use these include:

Enforcers, Redemptionists, Pit Slaves*, Ratskin tribes, Scavvies, and Spyre Hunters.

*Must find a copy of the last known rules and bring them to the game

The living rulebook from the GW site will be used -
  • Hired troops can be used but ONLY those from the living rulebook.
  • Proxi- models can be used- Must be be consistent WYSIWYG - ie: if a Space Marine trooper armed with a Bolter is said to be armed with an autogun than all Bolters in the gang MUST be autoguns!
  • The Normal campaign rules are in effect- ie: pick a senario, Play it, do after action rolls with a witness (Must be a person in the campaign, Me, or a store employee)
  • Must keep the same gang through out the series.
  • Must have fun!!!
I am providing 3 extra gangs for folks to play as needed. they will also grow as the game progresses.

Here are the Gangs I am bringing (including mine)



Van Saar (An example of using normal Imperial models with little or no conversions)

Escher (An example in conversions Dark Eldar, Wood Elf, and Imperial)

I am looking forward to this series!!!


What is Old is New!

Newly painted Rhino for the Space wolves!



Here is a teaser of my new Warhound titan. (It's coming along)



Sunday, September 12, 2010

Coming Soon to the Fair Oaks GW store

Thursdays in October will be on Necromunda time!!!!

More information to come once I finish working out the details with my co-conspirators.

So far we will be using normal house gangs and a few extras as time permits. I am including a
few links to information sources so anyone seeing this can get the information quickly

Basic information on Necromunda can be found here.
Downloads of the Living Rulebook (the one we are using) can be found here.
Other Material that is currently under review can be found here and here

We picked Thursday because it is the slowest day of the week and we are sure to get table space.

If anyone wants more information or would like to help Please contact me by comments. I am especially looking for folks willing to build scenery and stuff.



Thursday, September 9, 2010

Malifaux, - Spirits of Vengeance

Hello all,

I have decided to start my Malifaux collection with the Spirits of Vengeance.

Here is the first model- Ikiryo

This to get the paint scheme for the crew... Blue and Green

What do you think?


Monday, September 6, 2010

Chaos Lord!!!- Take a look

I Recently finished a Chaos lord built from the 2003 Gamesday "Archaon" on foot model. I used Chaos Knight and Marauder parts to finish him. Please let me know what you think.



Sunday, September 5, 2010

The Size Chart!! (My Cygor is not as small as it looks)

Hello all,

Last week I brought out the new Cygor for my beast army. It was built from the new Demon Prince and the head of the Chaos Giant. it looks like this.

I took some friendly feedback that it was too small, but I don't really think it is. :)
He looks short because I put him on a mound. This was because the Demon Prince kit is a Little too short for me. In all it adds to the look and make him on par with other Large Based Monsters.

Here he is compared to a high elf.

He seems beefy enough to me.

I understand where the guys were coming from. the current concept is "bigger is better!"
Hell Pit Abominations, All the new beast monster variations, Hydras, and Dragons; most armies seems to have a large monster of some sort in it. Everyone I see is bigger and more impressive than the last. I decided to scale it back to more traditional sizing. I wanted it to fit on a proper 50X50 base. I also felt that if I used the WH Giant as was suggested to me it would take away from the awesomeness of that creature. In my opinion a "Giant" should be the largest humanoid model on the board.

I did a scale photo to show different models standing together just for comparison. All of the models are GW except the smaller of the two giants.

He is a Reaper and is about the same size as the old metal GW Giant.

Her is the Pic...

As you can see the Cygor is about the same size as the old Giant and if you count the spines he is at the shoulder of the current Giant. Not to bad...

As always comments are welcome.