Thursday, July 14, 2011

The Battle of Windle's Tower (Battle Report Part 2)


Turn 1

Turn 1 was almost (see below) purely a movement and position round for both armies.

General Lakait

The Wood Elf Spell singer spent the first turn in cover of the woods this central position made her a less desirable target and allowed her to cast spells at all three units in the army.

General Lakait said: “Standing on the edge of the woods, to provide soft cover and still be in range to cast on the Eternal Guard units. I cast the fear spell on the noble's unit and tried to put Ariel's Blessing on the general's unit. Recall, that he had a terror causing banner, so he didn't need the other spell.”

The larger Eternal Guard moved up to within an inch of the wall and waited for the Hellpit to charge.
(Editor’s Note: Lakait did not want to lose a rank of spear attacks by charging the hellpit.)

The second unit of Eternal Guard moved into the gap between the walls.

The Glade Guard Made a Bee line for Windle’s tower moving to 1” away after a march move.

Warlord Scratcheye

The Jezzail team moved into the abandoned Watchtower.

While the Hellpit Abomination, The unit of Standard slaves, and the Storm Vermin moved forward for position. The Hellpit rolled a measly 5” and did not get to engage the Eternal guard unit it was trying to attack. The second unit of slaves (Skinks) ended up stuck behind the hellpit and Storm vermin so opted not to move. The unit of Clan Rats moved towards Windle’s tower.

“(He) didn’t try for the tower because Scratcheye decided that I was closer and would get there first. I think this was a mistake because he wasted a turn where he could have assaulted the building.”

Ratling The Mad -
“I want to say that I had a perfectly good reason internally for not going after the tower, that being that since it was placed slightly further toward her side and with it being very likely that she would take first turn, it didn’t seem likely that I would beat her there, so I prepared for an assault. “

The warlock Engineer hid behind the trees to watch the opening shots of the battle from relative safety

Lakait -
“Tried to skitterleap, but I threw all my dice at dispelling it. He had no shots for his magic missile spell, so that ended magic.”

Ratling The Mad-
“I also didn’t expect my magic to be so shut down, but I guess it was a mistake to position things so that in order to cast one spell, the other one HAD to go off.”

The Ratling gun moved for a better position so could not shoot that turn.

The only real action came from the poison wind mortar that fired an indirect poison globe that managed to shatter almost directly over the 2nd unit of Eternal guard destroying most of the unit.

Lakait had this to say regarding the mortar shot: “Direct hit. Deviation was absorbed. I was grinding my teeth...loudly. Still, it was a good move.”

Turn 2

General Lakait

The Spell singer Moved out of cover and tried to get into position to cast spells on the Lords Eternal Guard unit. She also took a potshot at the Hell pit but missed. (She was armed with a Magic arrow that causes a panic check if a single wound is caused)

“Spell singer repeated her actions from turn one. I think I might have moved her around the board some. I tried to keep her behind other units and out of the line of fire, but I was careful to make sure that she could still see and cast onto the Eternal Guard.”
“ The fear spell (I need to look up the name) worked, but Ariel's Blessing failed again.”
The Lord’s Eternal Guard Unit held their ground and did not move as they prepared for the inevitable charge of the Hellpit Abomination.

“Eternal Guard did not charge anybody because I didn't want to lose my extra rank of fighting with the spears. This bit me in the butt with the Hell Pit because I took impact wounds from the hellpit.” See below…

The Hero’s unit of Eternal Guard also stood pat waiting to get charged so they could use their spears and high initiative to good use. (as well as the unit was in no shape to face the Storm Vermin or even slaves head on.)

The Glade guard made it into the tower and opened fire on the unit of slaves in front of the hero’s Eternal guard breaking them and forcing them to flee.

Lakait – in regards to the shooting of the slaves “it worked to my favor with the SLAVES (the Storm Vermin were behind them) because I hate slaves and I was able to shoot at them in the Shooting Phase.” This made it so the eternal guard would not face that block of slaves again.

General Scratcheye

The Skaven slaves that broke by shooting did not rally and continued to run away.
“Or you could say...The Glade Guard forced a panic check for the Slaves, by killing at least 25% of the unit. They ran directly away from the threat, but didn't get very far. As a result, they blocked the Hell Pit for a while, I believe. Though we might have moved them so that they were out of the way of both the Hell Pit and the general's unit. I'm not sure now. I know that they were at least 1 inch away from my general's unit. They quickly outpaced their general's area of influence and were never able to rally. They had no further impact on the game and need not be mentioned further.”

The Skink Slaves Moved slightly forward but were still behind the hellpit Abomination so could do nothing else.

The Skaven Clanrats charged the tower and were able to drive the Glade guard out!

“Rat b@stards”

The Storm Vermin charged the Hero’s Eternal Guard and managed to destroy the unit except for the valiant Noble who held his ground in bitter defiance!

The Hellpit managed to reach the Lords Eternal Guard and slammed into them with serious impact hits killing 3. The wood elf Attacks were fast and furious managing to get 6 wounds in the first round of Combat. The Hellpit failed all of its Regeneration saves and died!

Likait-”(Hellpit) killed three of 15 with impact hits. General got 5 attacks, Champion got 3 attacks, musician/standard bearer/guard in first row got 2 attacks each, 5 men in the second rank got 1 attack each, remaining 2 men in the last rank got 1 attack each. This resulted in 21 dice being thrown at the Hell Pit for attacks. Unlike when the Glade Guard fought the Clan Rats, I did not choke on my rolls and managed to do all 6 wounds before he ever laid a tentacle on me. Chant it with me now: Eternal Guard Rocks! Eternal Guard Rocks!”

Ratling the Mad-
“If I had looked up what regeneration actually does, it might have lived, Just sayin”

The Jezzail team took shots at the Tree singer but did not manage to do any harm.

The Ratling Gun team shot at Tree singer but misfired and shot all shots at strength 2 and also did no damage.

The Poison wind mortar fired again but went off course causing no damage.

The Warlock Engineer moved into the woods and attempted to Skitterleap but was unsuccessful.

All in all this was a poor round for the Skaven.

More to come in the final installment. Stay tuned!

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