Yesterday I played the first mission from the 2nd edition Warhammer 40,000 box set, because apparently I enjoy emotional risk.
~300 points.
30 Gretchin vs 5 Crimson Fists Tactical Marines.
Pure 2nd ed rules. No safety nets.
The game ended in a 1 VP tie, which somehow felt right.
Highlights:
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A Blood Axe Grot mob rallied after being broken, proving that courage is optional but spite is forever.
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The grots were alarmingly brave and chose to swarm directly over terrain instead of going around it, like proper lunatics.
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My Crimson Fists failed every single 3+ armor save I rolled. Every. One. Apparently their chapter tactic is “hope.”
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I was violently reminded that grenades in 2nd ed are not a suggestion, and that four turns can vanish in the time it takes to argue about a measurement.
End state:
I had 2 Marines left.
The Orks had 2 damaged Grot units (1 broken).
Best part: everything was fully painted and based, which means the dice gods punished me accordingly.
10/10. Would absolutely fail saves for the Emperor again.
















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