Hello All,
Recently got a chance to play a game of Frostgrave. This time I decided to try the Witch as my caster. Good Choice as I pulled off a win. I used my old Malifaux crew as the core of this force. Here is my list
The Old Crone- Witch w/Staff
Sheers- Apprentice w/Hand weapon
Bard- Archer
Blades- Treasurer Hunter
Bravd- Treasurer Hunter
Leopold- Infantryman
Weasel- Thief
Pirate- Thug
Using a precast I was able to summon an Animal companion- I went with the Bear! Unfortunately a random encounter with a small construct saw the bear killed (Sometimes a natural 20 is a bitch)
I managed to grab 2 treasures quickly and was able to capitalize on a failed cast by my opponent allowing me to take out his apprentice and eventually gang up on his wizard. I won the game 4 treasures to two.
The Table layout |
Treasures await the brave! |
The crew advances |
A Bear |
Enemy Thug and bound Lesser Demon |
Enemy Wizard advances |
Keep to the shadows |
My crew advances on the Demon and Thug |
After the Demon and Thug are dispatched a thief attacks from the shadows |
And is quickly dealt with and soon after the apprentice |
The Weasel is making ground removing treasure |
The Enemy moving in for the final show down. |
It was a lot of fun but I am still working out the randomness of the systems D20 base. It can be brutal and adds a little bit of realism to the game that often fails to get captured by other games of this type. The optional critical rules are particularly nasty! They are really cool but can be unsettling until you get used to them.
Till Next time.
RGH
Some people have looked at utilizing 3d6 instead of a d20. I first heard the idea on the Meeples & Miniatures podcast where they reviewed Frostgrave. Just a thought.
ReplyDeleteAdds a bell curve. Interesting idea.
ReplyDelete