Sunday, March 22, 2026

The Second Battle for Rynn's world.

Yesterday I had the pleasure of playing the second starter mission from the Warhammer 2nd edition starter box. Orks vs. Crimson Fists Space Marines. The original missions are for the Armageddon setting with Space Orks vs. Blood Angels. I don't have Blood Angels so I decided that the Crimson Fists would take the lead and the setting be moved to Rynn's World shortly after the invasion of the Space Ork War Boss Snagrod the Arch-Arsonist of Charadon. 

The first battle can be found here.

In this fight a combat squad of loyal Crimson Fists Space Marines (5 Space Marines with Bolters, Bolt Pistols, and a single Missile launcher) are defending a bridge into the only still human held city - "New Rynn City" against the remains of an Ork strike force. Prior to the start of the mission the Ork's two battle wagons were destroyed and the remaining forces (15 Goff Orks with bolt pistols and axes) 


In this battle my son selected the Space Marines so I grabbed the Orks. I decided to deploy the Orks in 2 squads one of 7 and one of 8. I tried to deploy them out of line of sight (LOS), but also keeping in mind that the game only lasts 4 rounds so I need them the be constantly on the move forward because of the short range of the might bolt pistol. 

Round 1 

Fast round. The Space Marines stayed put and fired a missile at some of my boys, but failed to wound anyone. The Orks Ran forward and tried to get into cover. 


Crimson Fists combat squad staying put.

Round 2

The Crimson Fists went into overwatch and waited till I moved to open fire. The Missile Launcher fires again still not managing to kill anything *Evil Laugh* One Ork was just inside bolter range of some of the marines but with hard cover he manager to stay alive. The Orks did the same thing as before and ran forward to more cover though many were left out in the open. 

Positions at the top of round 2

Round 3

The Crimson Fists did something completely out of left field. Nah just kidding they shot the Orks. The 8 Ork unit was reduced to 5 and the 7 Ork unit got blasted by the rocket launcher and lost enough to force a break test (passed). The Orks returned fire for once and managed to actually kill a space marine. (The power armor curse strikes again!)

Position during round 3
Round 4

Final round. More shooting from the Space Marines killing one more from the 7 Ork unit forcing another break test (Also passed.) The Orks returned fire and managed to kill the marine with the missile launcher (Primary objective for the Orks: earning 2 victory points and winning the game.)


Final Score
Orks- 2
Crimson Fists- 0

What we learned. 
1. It seems the whole point of this mission was to learn how rocket launcher work.
2. We both need to review some of the targeting rules as I am sure we messed up a few times. 
3. It is a really short scenario. 
4. 4 turns may be too short a game length for this one. 



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